Conga 3 is the same time regardless(zone 3, vs zone 2 on preDLC which would be the third zone), but the extra zone and boss means less chance of getting that horrible fight.ĭeath Metal is easy enough anyway with or without the reversal since you never have to fight the hardest version of the fight(DM1 with 1-3 skeletons summoned each time spawn cap 7. Boss Practice gives it the health the bosses would have for other characters, but it'd be less in an Aria run since you wouldn't be fighting it at the same time. It's still not too bad since you get a bit more time to think on the boss and can practice it. Wait, so Fortissimole is the only boss that goes with the opposite difficulty curve? If that's the case, then I'll probably not disable the DLC.Ĭonga is nerfed with less spawns on Aria with Zone 5, but same spawns as anyone else for the others. Zone 3 DM is easier in preDLC though due to starting with the zone 2 spawns being above the spawn cap. Seeing Zone 4 DM with zone 1 start spawns, but zone 4 summons and spawn limit, or Zone 2 DM with Zone 3 start and zone 2 summons and spawn limit can easily throw you off. I hate how Aria's bosses are handled in preDLC myself. FM and Conga als scale in health normally, so you only have to hit them twice(assuming 1 damage) in zone 5 with Aria, not 6.Īlso, more powerful ooze golems in preDLC don't matter when Aria doesn't even have Ooze Golems without the DLC. Conga 5 is also nerfed for Aria so you don't have the full version of the fight. Unless you hit shrine of war, then they'd effectively be the final versions. In zone 4 would be the zone 2 fight, etc. So fighting DB or CR in Zone 5 Aria still has them at their zone 1 power.
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